Solomon G.
Pixelartist, animator, and artist


Artstyle test for enemy - Made with Aseprite
Spent shells is a side-project I am currently working on, along with its developer, and have been working on for a few years. It has gone through multiple iterations, each having different art styles, of which I had input on.

Boss Enemy Design - Made with Aseprite

Miniboss redesign - Made with Aseprite

Miniboss redesign 2 - Made with Aseprite
Eventually as the project got older I had to redesign a large amount of the art to help it fit the newer tone. And ensure it would better suit the game to make it more visually cohesive.

Enemy sprite - Made with Aseprite
Hubworld for "Cyber Strike"- Made with Aseprite
Alongside Spent Shells I was also responsible for the art direction of numerous other games, one of which you can see on the side here. In it I designed the games style and direction.







Many of the 3d artwork I make is for my own personal youtube channel, but through it ive learned the general pipeline including compositing, video editing, and many many other
techniques!
Orrery - Made with blender
Scene 1 in video- Made with blender, davinci resolve, aseprite,pixel composer,fl studio, and aftereffects
Scene 2 in video- Made with blender, davinci resolve, aseprite, and pixel composer
Scene 3 in video- Made with blender, davinci resolve, aseprite, and pixel composer